However, the environments didn't look all that great. The visuals for the demo that we saw looked fairly solid, and the cel-shaded character models were bright and detailed. Although I didn't really get too much time to explore the depth of the combat, it's a fairly solid assumption that Raging Blast will not stray too far from the beaten path in this aspect. You can also knock enemies into destructible elements and cause even more damage.Īs for the combat, the game felt very true to the Budokai Tenkaichi series, and it was very easy to jump right in and play if you are familiar with the battle system. By firing off a few Ki shots into one of the canyon walls, I was able to cause some of the pieces to fall off and damage my opponent. In addition to the strategic advantages that the expanded environment gives you, it can also inflict damage. This all feels very natural, and it lends a strategic element to the gameplay, as there are plenty of corners where you can hide to surprise opponents. You can move your character up and down along the Y axis with the two trigger buttons and then can navigate the X axis space with the thumbstick. was having with the expanded levels, it was fairly simple for us to skate around the wide-open battleground. would frequently get hung up, and it was stopped altogether when attempting to get too close to some of the protruding rocks scattered around the level.īut for all the problems that the A.I. As we flew close to canyon cliffs, the A.I. opponent started following us as we jetted around the level. However, even though the size of the battlefield was very impressive, we did run in to trouble when our A.I. The level looked like a giant canyon, and we were able to take to the skies and fly around the different crevices and land on plateaus scattered around the stage. One of Dragon Ball: Raging Blast's most touted new features is the environments, which are working to recreate the epic scope of the battles in the anime. We were able to play as the series' main character, Goku, and once the match loaded up we were immediately stuck by the size of the battlefield. We recently got some time to try Raging Blast hands-on, and for the most part, we were impressed. However, Budokai Tenkaichi developer Spike is back for another DBZ title, Dragon Ball: Raging Blast, which is being billed as a "spiritual successor" to the Budokai Tenkaichi games of the past. Last year's Dragon Ball Z: Burst Limit was the series' first foray into the current console generation, and cemented the franchise's viability in the current gaming atmosphere.Īlthough developer DIMPS did a great job with that tile, it didn't really build upon the already-established Budokai Tenkaichi franchise, which really served as the jumping-off point for the franchise last generation. My bad.JThe Dragon Ball franchise may have started off as an anime and manga, but with the story's conclusion nearly fifteen years behind us, the saga of the Saiyan race has found new life in the world of videogames.
Dragon ball raging blast 2 xenia crash ps3#
But still awesome that you did this.Įdit: Nevermind I found out that its because I had the 360 Version instead of PS3 Version. I suppose I just need more clarification on what to do. I mean yes they are there but how would these files apply to them? like I get folders like effect_blast_chara_000_00_iĮffect_blast_chara_000_00_m effect_blast_chara_000_00_v for folders and continues going on like that.īut when I click on to do the spr file says file could not be previewed, so I know I must be doing something wrong in these steps. These files weren't in and order the were just extracted from the afsd of the directory root to it didn't have no _v _m _i folders that related to those files I believe. I'm not quite sure, I read what you said in there and found the vram and the ioram files for the same spr file. Unless I'm supposed to do something completely different with them. I've been trying with these 3 files I have them all in the same directory.